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Guide |
While every multi-monitor system supports software OpenGL, support for hardware-accelerated OpenGL depends on the operating system and the display drivers. Windows 98 and Windows MeTo get hardware acceleration, you need to disable all secondary monitors. You can do this from display properties, or more convenient with UltraMon™. If you want to use your secondary monitor(s) while working with an OpenGL app on the primary, re-enable secondary monitors after the OpenGL app has started. You will not be able to move the OpenGL app to a secondary monitor, or start another hardware-accelerated OpenGL app, but you can use the secondary monitors for any standard 2D apps. Windows 2000/XP and laterEverything described above for Win98/Me will also work on Windows 2000/XP and later operating systems. But depending on the display drivers of your video cards, you may not have to disable any monitors. Here's a list of chipsets/display drivers that have at least some support for multimon OpenGL:
Here's an interesting configuration with a 3Dlabs and an Nvidia card: 'I wanted to let you know that I have a PCI TNT2 as my primary with the 3.78 drivers and either an AGP VX1 or a PCI GVX1 as the second using the 2.15-0280 drivers from 3DLabs. This works great. I have had some other combinations but to get two screens with windowed OpenGL hardware acceleration the TNT2 had to be the primary and the 3DLabs card had to be the secondary'. |