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Yorisimo 2008-04-29 06:19
In our lab we are using a headmounted display for a simulator environment. We want to clone the view onto a monitor that is visible for spectators. However, we also want an additional extended monitor that is not visible in the head-mounted display. (I have not yet added the extended desktop monitor because I don't have enough graphics ports, but we are getting an additional video card) When using NVIDIA's clone feature, my fullscreen game shows up on both monitors, as expected. However, using UltraMon's mirror feature, the game shows up correctly on one monitor but is not correctly mirrored to the second (everything else mirrors correctly, its just in fullscreen mode that it goes bad). Does UltraMon not support fullscreen modes?
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Christian Studer 2008-04-29 11:57
UltraMon may not be able to mirror hardware-accelerated 3D graphics, you could try if disabling video overlays and 3D acceleration via mirroring options fixes the problem.
Please note that this can cause problems for some applications, and may reduce performance.
Christian Studer - www.realtimesoft.com
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