Antwort schreiben

Foren -> Multiple monitors -> Win2000 and Nvidia 5.22 Detonator drivers
Christian Studer   2000-06-02 10:01
These are final drivers for Win2000, but it seems like the OpenGL ICD isn't multimon-compatible anymore. If secondary monitors are enabled, running Quake3 causes a KMODE_EXCEPTION_NOT_HANDLED kernel error, and X29, a windowed OpenGL application, simply hangs. If I disable secondary monitors, Quake3 and X29 run fine, but after re-enabling secondary monitors, Direct3D acceleration for the primary monitor is disabled. I have to reboot to get it enabled again.

What are your experiences with those drivers?

BTW, otherwise they seem to work fine: DirectX, video and hibernation seem okay so far.

Christian Studer
http://www.realtimesoft.com
oburgis   2000-06-04 20:18
I had a problem (and still have) with some versions before 5.22. When ever I start a opengl game i get an error message, that my desktop color depth has to be at least 65k. When I turn off my secondary the game runs fine. I can reproduce this error with different secondary display adapters (ATI@play, Matrox Millenium I, Matrox Millenium G200).
Any idea on that ?

Oliver
Christian Studer   2000-06-06 06:42
Looks like yet another driver bug...

Christian Studer
http://www.realtimesoft.com
oburgis   2000-06-06 23:41
And not only direct3d support is disabled for the primary adapter after enabeling the secondary again, but also agp support is disabled.

Oliver
Winger   2000-06-13 06:51
Which drivers would you reccomend then? that give full functionality
Christian Studer   2000-06-13 07:15
Depends on your needs. I'm sticking with 5.22 for the moment because video overlay is more important to me than OpenGL. If you want OpenGL without having to disable secondary monitors, give the 3.81 drivers a try, they worked fine for me (except I had to disable DirectX acceleration...).

Christian Studer
http://www.realtimesoft.com
Foren -> Multiple monitors -> Win2000 and Nvidia 5.22 Detonator drivers

Antwort schreiben